Quantcast
Channel: Answers for "GUI.DrawTexture with opacity"
Browsing latest articles
Browse All 8 View Live

Answer by Edy

You can specify the the opacity of a texture by setting each pixel's alpha value. However this is quite slow for fading animations (requires many [SetPixel][1] calls), so you'd better use a regular...

View Article



Answer by alyabov

ОК, I'll try it. Or maybe Graphics.DrawTexture can help? It has Material and Color in parameters list. So maybe I can to change alpha channel using it?

View Article

Answer by Cyb3rManiak

You can also alter the GUI.color (specifically GUI.color.a) right before the call to GUI.DrawTexture() to determine the transparency. Just make sure to return it to the previous color after it if you...

View Article

Answer by alyabov

Very good idea. Do this function change all GUI elements? I have 6 textures on the screen and each of them must have different opacity level. Oh, I understand how it works. Thanks to all for help!

View Article
Browsing latest articles
Browse All 8 View Live




Latest Images